Task: Level Design: Sp_Escape
03.08.2009
Created for the project:
SP_Escape on 2009 at Supinfogame - Skill:
Level Design
Softwares:
Unreal Development Kit
Softwares:
Summary
The game sequence I worked on contains some challenges in its Level Design: handling the time for the player, forcing him to avoid a lethal shot every five seconds, and handling the shooting time between ennemies and obstacles to reduce in a pile of debris. More in the article.
Work: I created the level design on these challenges, dressed up some rooms and scripted events using the Kismet.







