My projects / SP_Escape
The level
The level starts in Marcus cell. After breaking the door in one kick and eliminating the guard, Marcus gets out and go to the next floor. Here, the player can choose his path himself.
- Stealth: He uses covers and tries to be silent...
- Environnement Gameplay: He uses the environnement to create covers,...
- Ready for action: Covers are breakable and ennemies have heavy weapons...
My mission
The level was done for an intensive week (a five days exercice with a team). We were a six team members
I worked on the level design and building on the "environnement gameplay" way, and built some other rooms on the whole map.
Task: Level Design: Sp_Escape
03.08.2009Softwares:
Summary
The game sequence I worked on contains some challenges in its Level Design: handling the time for the player, forcing him to avoid a lethal shot every five seconds, and handling the shooting time between ennemies and obstacles to reduce in a pile of debris. More in the article.
Work: I created the level design on these challenges, dressed up some rooms and scripted events using the Kismet.







